Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.12530/56664
Title: | Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial. | |
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Mesh: | ||
Issue Date: | 13-Feb-2020 | |
Citation: | J Healthc Eng.2020;(2020):5480315 | |
Abstract: | To determine the effects of a structured protocol using commercial video games on balance, postural control, functionality, quality of life, and level of motivation in patients with subacute stroke. A randomized controlled trial was conducted. A control group (n = 25) received eight weeks of conventional rehabilitation consisting of five weekly sessions based on an approach for task-oriented motor training. The experimental group (n = 25) received eight weeks of conventional rehabilitation consisting of five weekly sessions based on an approach for task-oriented motor training. The experimental group (. In the between-group comparison, statistically significant differences were observed in the Modified Rankin scores (p A protocol of semi-immersive video-game based therapy, combined with conventional therapy, may be effective for improving balance, functionality, quality of life, and motivation in patients with subacute stroke. This trial is registered with NCT03528395. | |
PMID: | 32148744 | |
URI: | https://hdl.handle.net/20.500.12530/56664 | |
Rights: | openAccess | |
Appears in Collections: | Hospitales > H. de la Fuenfría > Artículos | |
Files in This Item:
File | Size | Format | |
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PMC7040403.pdf | 1.03 MB | Adobe PDF | View/Open |
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