Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12530/56664
Title: Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial.
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Issue Date: 13-Feb-2020
Citation: J Healthc Eng.2020;(2020):5480315
Abstract: To determine the effects of a structured protocol using commercial video games on balance, postural control, functionality, quality of life, and level of motivation in patients with subacute stroke. A randomized controlled trial was conducted. A control group (n = 25) received eight weeks of conventional rehabilitation consisting of five weekly sessions based on an approach for task-oriented motor training. The experimental group (n = 25) received eight weeks of conventional rehabilitation consisting of five weekly sessions based on an approach for task-oriented motor training. The experimental group (. In the between-group comparison, statistically significant differences were observed in the Modified Rankin scores (p A protocol of semi-immersive video-game based therapy, combined with conventional therapy, may be effective for improving balance, functionality, quality of life, and motivation in patients with subacute stroke. This trial is registered with NCT03528395.
PMID: 32148744
URI: https://hdl.handle.net/20.500.12530/56664
Rights: openAccess
Appears in Collections:Hospitales > H. de la Fuenfría > Artículos

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